Posts Tagged ‘games’
IAP, or In App Purchasing is the practice of selling items within a game, think things like the ability to purchase more game gold to buy resources, or new and more powerful weaponry. IAP isn’t new either, it’s been around for a long time, its been the basis for whole industries (see Facebook/Zynga). It’s always been around mobile gaming too, but more recently it’s started to hit the press, and not for any good reasons either.
It all started with the general outcry (and a lot of disgust), at Madfinger and their release of Dead Trigger last summer. Normally we associate IAP with free games, but not here. Madfinger charged around 69p/$1 for their game, but it was impossibly hard without then spending further money within the game, so hard in fact, it was virtually unplayable. They essentially charged you up front for a game, then forced you to spend money in-game if you wanted to keep playing. That upset a lot of people (me included), and Madfinger eventually removed the initial cost, blaming piracy for it being there in the first place. A very convenient story, and also one I didn’t believe at the time (and still don’t).
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